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 CAD / Ray-Tracing / 1375 (-10)
  Re: PovRay Error
 
"Mike Walsh" <mike_walsh@mindspring.com> wrote in message news:H08I45.Juq@lugnet.com... (...) [ ... snipped ... ] (...) [ ... snipped ... ] The error message from Pov is different when only this part is rendered. object { lg_knob } sphere { (...) (22 years ago, 2-Aug-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Mike Walsh" <mike_walsh@mindspring.com> wrote in message news:H046yE.4z1@lugnet.com... (...) with (...) for (...) [ ... snipped ... ] (...) [ ... snipped ... ] I started trying to track down this error. It was tedious process as I started (...) (22 years ago, 2-Aug-02, to lugnet.cad.ray)
 
  Re: logos
 
(...) all 1x1 bricks. Maybe someone from the ray tracing groups have some insight. Steve (22 years ago, 2-Aug-02, to lugnet.org.us.indylug, lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
(...) Yes, some of the parts in the LGEO library are wrongly oriented. I've also noticed that the technic triangle was wrong. I've reported these two parts to the author (IIRC), but in the mean time, you can add an ad-hoc rotate statement to these (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  LGEO orientation problem
 
I'm sure I saw something about this some time ago, but I can't find it 8?( When I render using the LGEO library, some parts are rotated by 90 degrees from their correct orientation, eg 6536.dat (Technic axle joiner perpendicular). What causes this? (...) (22 years ago, 1-Aug-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... (...) you (...) [ ... snipped ... ] I made this change and it has made it through the parse stage. We'll see how it looks in about eight hours when it is done rendering. (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... [ ... snipped ... ] (...) there (...) The second error was almost straight from L3P. The only thing I did was to delete the light definitions and replace them with a (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  Re: PovRay Error
 
(...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  PovRay Error
 
I have run into errors with the last two models I have tried to render with POV (3.1) and LGEO (update 15). I am using the same process I have used for last six to eight months. This is the error messages I am receiving (hopefully line breaks aren't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 
  Re: Trouble with POV 3.5 (a solution)
 
sorry, I made a typo, here is the correct text: I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and add the line: #version 3.5 (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)


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