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 CAD / Ray-Tracing / 1369
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Subject: 
Re: PovRay Error
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 31 Jul 2002 15:51:55 GMT
Viewed: 
595 times
  
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com...

[ ... snipped ... ]


No idea on this one.  I can't see any float function identifiers in that
line.  :-/  You might try looking at the line or two before, to see if • there
are any syntax errors.

Was this file straight from l3p, or was it edited prior to rendering?

Cheers,
- jsproat

The second error was almost straight from L3P.  The only thing I did was to
delete the light definitions and replace them with a #include directive I
use for lighting all my scenes.  Other than that it was straight from L3P
(via L3PAO).

Mike


--
Mike Walsh - mike_walsh at mindspring.com
http://www.ncltc.cc - North Carolina LEGO Train Club
http://www.carolinatrainbuilders.com - Carolina Train Builders
http://www.bricklink.com/store.asp?p=mpw - CTB/Brick Depot



Message is in Reply To:
  Re: PovRay Error
 
(...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)

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