Subject:
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Re: PovRay Error
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 31 Jul 2002 15:51:55 GMT
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Viewed:
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611 times
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"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com...
[ ... snipped ... ]
>
> No idea on this one. I can't see any float function identifiers in that
> line. :-/ You might try looking at the line or two before, to see if there
> are any syntax errors.
>
> Was this file straight from l3p, or was it edited prior to rendering?
>
> Cheers,
> - jsproat
The second error was almost straight from L3P. The only thing I did was to
delete the light definitions and replace them with a #include directive I
use for lighting all my scenes. Other than that it was straight from L3P
(via L3PAO).
Mike
--
Mike Walsh - mike_walsh at mindspring.com
http://www.ncltc.cc - North Carolina LEGO Train Club
http://www.carolinatrainbuilders.com - Carolina Train Builders
http://www.bricklink.com/store.asp?p=mpw - CTB/Brick Depot
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Message is in Reply To:
| | Re: PovRay Error
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| (...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
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