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 CAD / Ray-Tracing / 1345 (-5)
  SPIFF'S HYPER FREEM DRIVE MALFUNCTIONS! THE SCUM BEINGS CLOSE IN!
 
1024x768 266kb (URL) 159kb (URL) me what you think. :-) -Jon -- | The Shipyard - (URL) My Lego Creations - (URL) Attack of the Bricks - (URL) (22 years ago, 7-Jul-02, to lugnet.build, lugnet.cad.dat.scenes, lugnet.cad.ray, lugnet.general, lugnet.space) ! 
 
  Re: Aspect ratio (via L3P)
 
(...) That would work fine for me. Andy (22 years ago, 4-Jul-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) Yes, I would place the #include where the lights would have been. (...) No. (...) Yes, but it may be convenient to have separate files for different purposes. /Lars (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) Nice looking camera. And good idea with a cameraman. Your camera has a lens angle of 44 degrees and an aspect ratio of 3/2. How should L3P extract that information? Perhaps by putting the pyramid into a subfile, then (...) (22 years ago, 30-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Awesome. (...) These are the only variables I can think of. I think it might also be useful to expose the formulas for determining the camera and light positions via macros, but I can't think of any real-world needs at the moment. (...) Well, (...) (22 years ago, 29-Jun-02, to lugnet.cad.ray)


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