| | Re: How do you tell clock to do this ....? Please help me Ahui Herrera
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| | (...) Sample POV code #if (clock > 100 and clock < 200) object {..... } #endif ******* Make sure that in your ini file you use: inital_frame = final_frame = inital_clock = final_clock = -Ahui www.ozbricks.com/jediagh/ (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | Re: How do you tell clock to do this ....? Please help me Eduardo Vazquez Harte
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| | | | (...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: How do you tell clock to do this ....? Please help me Coby Bassett
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| | | | More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: How do you tell clock to do this ....? Please help me Eduardo Vazquez Harte
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| | | | (...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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