| | How do you tell clock to do this ....? Please help me Eduardo Vazquez Harte
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| | How do you tell clock to show an object while is in frames 100 to 200 and before 100 and after 200 the object must be not showing? Thanks (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | Re: How do you tell clock to do this ....? Please help me Ahui Herrera
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| | | | (...) Sample POV code #if (clock > 100 and clock < 200) object {..... } #endif ******* Make sure that in your ini file you use: inital_frame = final_frame = inital_clock = final_clock = -Ahui www.ozbricks.com/jediagh/ (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: How do you tell clock to do this ....? Please help me Eduardo Vazquez Harte
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| | | | (...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: How do you tell clock to do this ....? Please help me Coby Bassett
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| | | | More to the point, the identifier 'frame_number' can be used. This is straight from the documentation: frame_number If you rather want to define the action in POV-Ray animated scenes depending upon the integer frame numbers, this identifier can be (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | | | | | Re: How do you tell clock to do this ....? Please help me Eduardo Vazquez Harte
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| | | | (...) Thanks but I'm more interested to work with the clock in this animation but is nice to know cu. (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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