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| | Re: Clipping
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| (...) It will render only those parts which are common in both shapes, everything else is discarded. (...) It is my understandment that using bounded_by preserves the surface of the bounding object. The simpler object is assumed to bound, ie. cover (...) (22 years ago, 11-Jun-02, to lugnet.cad.ray)
| | | | Clipping
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| Could someone tell me if I understand the "clipped_by" function in POV-Ray correctly? As I see it, if I do something like: sphere {<0,0,0>,2 clipped_by {box <0,0,0>,<1,1,1>} will it only display those portions of the 2-radius sphere that fit within (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
| | | | Re: can anyone help me on making a curve spline please?
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| I think you should check the following tutorial: (URL) where you should have downloaded the spline.mcr See ya Rui Martins (...) layout but (...) around the track here is last spline code I used (...) "spline.mcr" (...) (22 years ago, 4-Jun-02, to lugnet.cad.ray)
| | | | can anyone help me on making a curve spline please? [DAT]
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| Hello, I'm working on an animation where a monorail will go around a layout but I can seem to make a good curve spline for the monorail to follow it when it turns around the track here is last spline code I used #include "spline.mcr" #declare (...) (22 years ago, 3-Jun-02, to lugnet.cad.ray)
| | | | Re: Tilting the camera
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| "Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:GwwDyB.Apu@lugnet.com... (...) Because my fingers slipped :-) CW == positive direction -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 30-May-02, to lugnet.cad.ray)
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