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 CAD / Ray-Tracing / 125
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Subject: 
Re: Datsville contribution
Newsgroups: 
lugnet.cad, lugnet.cad.ray
Date: 
Tue, 7 Mar 2000 11:28:52 GMT
Viewed: 
21 times
  
There is another approach. While I was experimenting on LDraw animations, I had another LDraw directory in which I have
removed all lines ending with stu*.dat. Thus I has a much faster rendering for preview purposes.
Now, I'm not suggesting that we should remove all studs from Datsville - far be it from me - but we could remove the
insides and bottom studs of say all basic bricks.
I know there are some buts, but I think it could be worth a try.

/Tore


Jacob Sparre Andersen wrote:

Bram:

sparre@sys-323.risoe.dk (Jacob Sparre Andersen) writes:
Our main problem at the moment is that we need a machine
with close to a Gb of memory (RAM+swap) to make ray-traces
of the complete town.

Would it be possible to write a program to eliminate all invisible parts
or polygons to make parsing/rendering faster?
--Bram

I think POV-Ray has an option for eliminating everything
placed a certain distance behind the camera. That would
probably be beneficial for "minifig views", but I don't know
what to do about overhead shots.

Play well,

Jacob

------------------------------------------------------------
--  E-mail:               sparre@cats.nbi.dk              --
--  Web...:  <URL: http://hugin.ldraw.org/LEGO/Skibe/ >   --
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Message has 1 Reply:
  Re: Datsville contribution
 
(...) L3P files include a STUD flag which turns of studs, but I'm not sure if it turns off tubes... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)

Message is in Reply To:
  Re: Datsville contribution
 
Bram: (...) I think POV-Ray has an option for eliminating everything placed a certain distance behind the camera. That would probably be beneficial for "minifig views", but I don't know what to do about overhead shots. Play well, Jacob ---...--- -- (...) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)

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