| | Re: New and kinda-new stickfig mecha wallpaper and stuff
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(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: YATA Selling MOC Instructions...
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Hi Guys, I have been following this thread and I am extremely interested in the VW rendering. I'm the author of the BricWorx instructions (www.bricworx.com/80...tions.jpg) and would love to get this "look" for my instruction steps. Bram, I would be (...) (23 years ago, 18-Jan-02, to lugnet.cad.ray)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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Eduardo, The basic steps are listed below. Which part would you like more information about? Bob (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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Thanks, I did not know that. I usually don't use steps, but I will give that a try. (...) [snip] (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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nice, you can use l3p to automaticly add the #if at each step. Gary Bob Hayes <bobhayes1@aol.com> wrote in message news:GpzIz2.M6o@lugnet.com... (...) lot (...) (23 years ago, 16-Dec-01, to lugnet.trains, lugnet.cad.ray)
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| | Re: Train Engine Construction Animation
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Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
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