To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *872 (-10)
  conversion to POVRAY
 
Hi This weekend I have been reading the instructions for L3P, both the ones on the site and the ones that come zipped with the program. I can't work it out Could someone give me a brief, clear guide as to how to use it? Thanks, Tim (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
(...) only (...) this? (...) Excellent--I was hoping it was something simple like that. Thanks, I'll get v1.3 and give it a shot. Dave! (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Dave Schuler wrote... (...) Are you using L3P ? v1.1 had a problem with cones. Go get v1.3. /Lars (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Hmmm.. Works fine for me: (URL) into what could cause that....* Dave Schuler <orrex@excite.com> wrote in message news:GEn0yM.9qM@lugnet.com... (...) only (...) I'm (...) this? (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)
 
  4589 problem?
 
I've noticed on a few recent POV-Ray attempts that part 4589 Cone 1 x 1 doesn't show up properly, as though the surface isn't rendering, leaving only the central stem of the cone. I don't recall this happening before, but I'm not sure that I (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
(...) Add more lights, reposition the lights, and/or make the lights brighter. Brighter lights can be obtained by using color values greater than 1. I usually create one main bright light source and then add a few dimmer (and often shadowless) (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
Thanks for posting a link to that file again Bram, I had downloaded that file of yours before and had forgotten about it. It makes the colors look much better, in my opinion. Do you have any pointers for making the rendered images brighter? I seem (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
[FUT cad.ray] (...) Here's a color file I made based on Anton Raves' color definitions: (URL) works quite well, IMO. To use it, include the following line after the QUAL definition in the L3P'd POV file: #include "legocolors.inc" HTH, --Bram Bram (...) (23 years ago, 4-Jun-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
<snip> (...) It was probably done via POVRay. I downloaded Anton's Xwing model a while a back and the purple exhaust glow is done via POVRay. I actually used it in one of my scenes. Although I didn't change the color. (URL) file is right here: (URL) (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
(...) Yeah, Jon is correct. Here is Mark's "Shiva" rendered: (URL) nice rendering Anton, I'm amazed by your skills! Mladen Pejic, over and out! (URL)And I agree that it looks cool. This is actually one of my favorite ships by (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR