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 CAD / Ray-Tracing / *577 (-10)
  Re: Light trans blue in MLCAD comes out as trans dark-blue in POV-RAY
 
(...) If you're wanting use the color for the common light blue transparent pieces, I think the color for that would be 43 trans-cyan. HTH, --Ryan (24 years ago, 27-Nov-00, to lugnet.cad.ray)
 
  Re: Light trans blue in MLCAD comes out as trans dark-blue in POV-RAY
 
(...) I use L3Lab and I get the same conversion problem. Also, speaking of colors, I noticed another anomaly that may or may not be an L3Lab problem. I had a decorated element that used a color that was not used anywhere else in the model (as a main (...) (24 years ago, 27-Nov-00, to lugnet.cad.ray)
 
  Light trans blue in MLCAD comes out as trans dark-blue in POV-RAY
 
When I use light trans-blue parts in MLCAD, they become dark trans-blue in POV-RAY. I can use another blue color, but its not quite right. I've seen other people complain about this, saying is a bug in L3P or something (which I'm using to convert (...) (24 years ago, 27-Nov-00, to lugnet.cad.ray)
 
  Baroque Villa
 
This is a Baroque villa based on Villa Amerika, in Prague (1720). I'm afraid that not all of the ornamentation comes through in the LEGO version. It looks a bit more neo-classical rather than baroque. (URL) posting the model on (...) (24 years ago, 24-Nov-00, to lugnet.build.arch, lugnet.build, lugnet.cad.ray)
 
  Futuristic Capital Building
 
This is a futuristic capital building I created. (URL) utilizes a number of different classical architectural styles, and some art-deco, but the final look is decidedly futuristic. The central pillar is made from vertically mounted, curved, Paradisa (...) (24 years ago, 23-Nov-00, to lugnet.build, lugnet.build.arch, lugnet.cad.ray)  
 
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Brad Hamilton wrote... (...) Nice work. Looks very "real". You have a lot of transparent parts which greatly increases time. And the total number of parts and primitives is obviously high, which leads to a huge number of frame level objects (see the (...) (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Figures...I hit 'submit' then I remember the hotel's name...The Bonaventure. (24 years ago, 22-Nov-00, to lugnet.cad.ray)
 
  Re: 27 story glass skyscraper MOC
 
Most impressive! IT reminds me of a certain hotel in downtown LA, but I can't remember the name of it at the moment. Clear UFO parts would look fantastic (as you've shown), and I love the sideways design. Perhaps Lego will finally get a clue.... (24 years ago, 22-Nov-00, to lugnet.cad.ray)


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