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| | Re: Raytracing Challenge II: Remix Disco
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| (...) For added authenticity colour everything brown and black, make a sticky floor and fill it with smoke. Unfortunately a render can't simulate the smell of old beer and tobacco but you can pretend. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
| | | | Re: Raytracing Challenge II: Remix Disco
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| Thank You, Tim, for the challenge! I will try to master it. Even if the the first obstacle for me will be the impression of a disco, since that kind of location is still quite full of mysteries for a nerd (ok...geek) like me :-( Andreas (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
| | | | Raytracing Challenge II: Remix Disco
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| Hi all, Well, thanks to some recent encouragement from Zach Best and at the end of the first challenge I've decided to run this again with a new model. I do hope people enter as I very much enjoy seeing the different interpretations of the same (...) (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX) !
| | | | Re: Bugs in rad_def.inc
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| (...) Thanks Niels, but the kudos go to Koyan Derudder (URL). All I did was take his work and put it in magazine format, along with a model that's easy to build. Koyan did all of the hard part, and we should be thanking him. :-) (18 years ago, 10-Aug-06, to lugnet.cad.ray, FTX)
| | | | Re: Bugs in rad_def.inc
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| (...) Thank YOU for making that great tutorial Geoff I'm sure we're many that has really been needing that for a long time: Personally I tried to assemble the bits and pieces strewn across lugnet and brickshelf to get the kind of renderings I've (...) (18 years ago, 9-Aug-06, to lugnet.cad.ray, FTX)
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