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| | Re: Radiosity example (F1 Ferrari) once again
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| Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)
| | | | Re: Radiosity example (F1 Ferrari) once again
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| (...) Always looking to improve my lugnetcolors.inc file, can you post the rubber material and reflection settings? -Orion (20 years ago, 27-Aug-04, to lugnet.cad.ray)
| | | | Radiosity example (F1 Ferrari) once again
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| Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)
| | | | Re: Lights on the wall
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| (...) I'm no expert in this field, but in POV, the surfaces is higly reflective, so if the angle of the light is too flat, no light will reach the camera at all (it'll just be reflected up and down between floor and celing. My guess is that the (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
| | | | Lights on the wall
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| Hi all, I'm in the process of creating a render of a little scene. There are two walls that I want to put downlights on. I've created spotlights at each point, but for some reason they are not showing up. The walls and floor are created as submodels (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
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