To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *2012 (-10)
  Re: wavy reflections
 
(...) is it a random 'flaw' generator built in to the program for a more realistic look? Jeff (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  wavy reflections
 
anyone know what's happening here? (URL) noticed that some of the reflections in the baseplate of the engine are wavy too. -tk (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  10030 Imperial Star Destroyer LDraw File
 
What?!? You say. Someone actually was actually sadistic enough to model this in LDraw? Well the answer is yes and you can find it here: (URL) I have too much time on my hands or I am extremely bored, either way I have no life. -Orion P.S. I cheated (...) (21 years ago, 4-Oct-03, to lugnet.cad.dat.models.sets, lugnet.cad.ray, lugnet.starwars) !! 
 
  Re: Introducing JetRed
 
/snip/ (...) Thanks for the suggestion, I will have to try that out for the rounded wedge pieces. As for my rant before, I am chalking that up to over reacting after a few rough days of life... Thanks for the encouragement. (21 years ago, 2-Oct-03, to lugnet.cad.ray)
 
  Work in progress - station scene
 
I've put some images of my CAD work in progress, typical British urban/suburban (URL) station set in a cutting> on Brickshelf This intended to be a setting for rolling stock similar to (URL) Ben's bridge> but with the added advantage of the enclosed (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad.ray, lugnet.loc.uk, FTX)  
 
  Re: Detail on curved surfaces?
 
(...) I see what you want to do, but cannot help you. You may want to try the newsgroups at povray.org, perhaps povray.newusers or povray.general The people there are very experienced and very helpful. /Lars (21 years ago, 30-Sep-03, to lugnet.cad.ray)
 
  Re: Help a guy out...
 
went ahead and made a mod to this design and made a version for my lug. (URL) for the file wayne... -tk (21 years ago, 29-Sep-03, to lugnet.cad, lugnet.announce.moc, lugnet.org.us.nelug, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
How about dropping the AA ? So far, IIRC, no-one has ever used it. If another value than the default (0x80?) is wanted, it can be put into the MATERIAL section: transparent=25% The we will use the familiar LDraw color codes for both EdgeColor and (...) (21 years ago, 25-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Very cool! There was a guy from DreamWorks at SIGGRAPH who was looking for something like this. I'll be sure to pass it along! -Tim (21 years ago, 24-Sep-03, to lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Ok, I was agreeing with your proposal to make it optional and relegate it to the end of the line with the MATERIAL properties. And hopefully it'll never be used, except possibly to reproduce a texture that's stippled in real life like the (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR