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 CAD / Ray-Tracing / *1862 (-20)
  Re: I need help with pov-ray
 
(...) Hmmm..tried that. It starts going thru the list on the bottom of the screen, then the colors.inc tab comes up and the error message appears. I tried to close colors again, but it always pops up when i try to render the file. -Spencer (who is (...) (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Close the file 'colors.inc' and try rendering the 'futurecar.pov' file instead. (see the tabs at the top of the screen?) HTH Allister (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
In lugnet.cad.ray, Ahui Herrera wrote: SNIP (...) The LDraw site. (...) I finally got it to work, rendering car.dat and pyramid.dat with no problem. Now, however, i get this message: (URL) i try to do this file: (URL) not a deep link so plz wait for (...) (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Spencer look at the 1st link on this webpage for an overview of how LDraw and POV-Ray interact. (URL) online tutorials are you refering to? The ones on the ldraw site or the POV-Ray site? Have you read Conversion 101 found here: (URL) (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  BFC in MLCad
 
Hi all, Since I am translating (and re-writing) the helpfiles of MLCad in Dutch, I would like some more explaination on BFC. What does the option Use BFC Statements do in MLCad? Settings > General > Change... Tab Rendering and only available when (...) (21 years ago, 2-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: I need help with pov-ray
 
(...) One of the first things you need is a program like l3p, to convert the .dat files into .pov files. Programs like these can be found on the ldraw site at: (URL) L3p will give you enough of a file that yu can do a decent rendering. Should you (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  I need help with pov-ray
 
I would like step-by-step instructions on the software necessary to render mlcad creations in pov-ray. I have already tried to do everything by the online tutorials, but so far i have wasted 3 hours without being able to do the file conversions. It (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: Can anyone help by suggesting some lighting tips?
 
"Allan Bedford" <ExpertBuilder-DELET...otome.com> skrev i meddelandet news:HHBnzC.uH@lugnet.com... (...) suggested (...) Sorry, I have never used it, just read about it. It is supposed to place a light at exactly at the spot where you put that piece (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) First off... let me say again, a big thank you to everyone who has contributed to this thread. Due to input from each of you I feel as though I've been able to make good progress in the direction of the types of renders I hope to achieve for (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I'm quite happy/comfortable editing the .pov file directly... it's just the values and directions I'm still trying to get a grip on. (...) Is this different than some of the .inc files that others have already suggested using? And if so, can (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) (I don't know how much of this you can affect from LPub) One way is to add a 'light.dat' to your model at a position you want the light to come from. Not to close though... I usually put the lights far, far away from the model, to get more of (...) (21 years ago, 30-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Sorry to take so long to respond. I don't post from work, and was away all evening. But I did see the work you'd done as soon as it was moderated on Brickshelf. Thank you so much for taking the time to help me understand this process. I will (...) (21 years ago, 28-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
Hi Allan, You can find pictures of your (lovely!) model here: (URL) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) No magic involved here. Best way is to be inspired by real photos. Take a good look at a picture you like (or where you like the lighting) and try to figure out where the light s coming from and where the camera was placed. A rough guide: (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Hi Jeroen, (...) In fact, I dropped down to using radio_1. I'm not interested in 100% realistic pics, but I knew that what I was producing could look better. Thanks for the advice though. :) (...) light. Is there some magical way in which you (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Actually, as long as you are rendering your file manually in POV, you can delete all of those command line options. There're really only used by LPub with it's generating instruction images and LPub will add them back in automatically. -Orion (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) D'oh! I'm such an idiot. I was so busy trying to find it in the code, I didn't even think to look on the interface for it. Thank you so much for saving my sanity! (...) Currently (with no manual intervention from me) it reads: LPub +W800 +H600 (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) L3P generates color definitions based on the colors in your model. These are usually towards the top of the file after some declare statements. If you add the line: #include "lugnetcolors.inc" after the rad file include you should be good. If (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Yes, you got it exactly <snip> (...) In POV there should be a little drop down list in the upper left. It'll have something like 600x800, A.A. 0.3 displayed. This is where you set the picture size. Also, if there are any +W or +H commands in (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) On your site, you mention the following: The declaration of this file should be made just before the color declares in you POV model file. Based on previous suggestions, I'm now using radio-1.inc for the radiosity settings etc. It includes an (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)


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