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 CAD / Ray-Tracing / *1627 (-20)
  Re: colors question
 
hiho, it seems that no one has allready made those colors. If I'm wrong please let me now. it would be nice to get some information about those textures =) Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H973ME.1vw@lugnet.com... (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
"Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Hi Anders - I'm using this code, with amazing results!! I've tweaked the assumed_gamma and reflection values to get a good LEGO look. One thing I'm still puzzled at is how to get the fuzzy shadow underneath objects? I'm not a POV guru... hope (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
Hi well did someone else then Orion read this post? Maybe someone else who can help me with those textures? It would be nice when someone write an answer =). Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H94wFw.KuB@lugnet.com... (...) (22 years ago, 24-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
mhm, well it looks like he didn't checked his mails yet. maybe he'll find some time later =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94ovu.DyE@lugnet.com... (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
(...) Well since he is one of the founders of LUGNet, I think (if I remember correctly) it's todd@lugnet.com -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
hi wow. fast answer. =) where can i get his mail adress? well maybe he will find this post =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94IC4.B3o@lugnet.com... (...) color (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: colors question
 
(...) Would assume that once Todd gets around to it the POV snippet for each color will be posted. Maybe if you Email him and ask nice he might speed up the process. -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  colors question
 
Hi in lugnet.cad no one answers. so i try to get an answer here. I've got a short question. Are those lego-color-textures from (URL) as PovRay Textures or as a list of values (RGB, ...)? BTW. The colors are looking very well =). Andreas (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  2 POV include files
 
I've posted 2 include file to my website: (URL) is for primitive substituion of axlehole and connect primitives, the other is just a separate file for the L3P colors. Let me know if these are of any use or of any suggestions you have. -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H915Bq.JGC@lugnet.com... (...) I (...) it (...) [ ... snipped ... ] I am not a Perl weenie - I have done a little with it but by no means would I consider myself versed enough to sit (...) (22 years ago, 21-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H90qHs.CCn@lugnet.com... (...) I have found that putting a shadowless light _exactly_ at the camera point makes sure there are no visible areas showing only the 'ambient' color. In (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Fustration installing L3PAO
 
Thanks for the Info Jaco, After reading your post I slapped myself and said DUH! I read about this somewhere in the past. It took a little while for the brain to click in but I got it now. Thanks for the help! Wayne (...) (22 years ago, 20-Jan-03, to lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
Mike, Thanks for the input on TCL. My bias towards perl is primarily because I know perl ;-) I've learned a *lot* of computer languages in my life, so it is no big deal to learn another. I'd guess that TCL is easier to graft into an application. It (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90rrv.GHJ@lugnet.com... (...) Sure. While I prefer Tcl[1], any scripting solution would be a very welcome addition. If Perl makes it easier for you to introduce this functionality then (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90qHs.CCn@lugnet.com... (...) I suspected as much when I really started to look at it after you noted that you were using a shadowless light source. [ ... snipped ... ] (...) of (...) (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
Mike, Can I offer embedded perl as a counter offer to Tcl? Perl is a very powerful language for manipulating text files. Kevin (...) [snip] (...) I really like the post processing idea for the items listed, especially the images, because it would (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
Mike, In the first image, there are no shadows. What you see are reflections. The reflection of the smoke stack on the top of the engine compartment looks like a shadow because the smoke stack is darker than the abient light you see other places. (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: LPub support for external POV post processors (was Sand Green)
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90Moo.MrA@lugnet.com... (...) into (...) I (...) etc, (...) Let's add a Tcl scripting interface! Actually, it isn't a bad idea. I would think some of the processing steps I am thinking (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
 
  Re: Sand Green and POV
 
"Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H90L2r.HM2@lugnet.com... (...) 2.0.1.5 (...) [ ... snipped ... ] That is good news. I suppose I should look closer at the generated POV code before making assumptions! It must be the (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)


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