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 CAD / Ray-Tracing / *1587 (-10)
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hej Jeroen, a BIG thanks to you for this extensive and clear post about how to get 'excelent rendering results' (ERR...) with MegaPov 0.7 but(yes), me is one of those lazy guys... so, how about a comparison between Povray3.5 and MegaPov 0.7 in both (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Excellent rendering with MegaPov 0.7 (long post)
 
Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)
 
  Re: Outlined part edges in L3P?
 
(...) If you're gonna do optional lines then it'll only look correct when viewed from one direction. This means you can apply the standard cheat to solve the problem with cutoff cylinders on concave edges. Push all the edge cylinders toward the (...) (22 years ago, 24-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
(...) All line type 2 (and some type 5) should be visible. Why not? Edge lines along primitives are harder but not impossible. /Lars (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
(...) L3P works on one file at the time (it doesn't walk the tree), and when it processes the model, the parts and submodels have been thrown away. Otherwise you are right. After posting I imagined I would let L3Lab (which walks the tree) generate (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
I realized that this suggestion might work fine for rectangular parts, but cylindrical parts won't have edge lines along the cylinder walls, right? Kevin (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:H7JwBt.7t1@lugnet.com... (...) Perhaps L3P could collect all the edge lines during part generation, but defer the output until the complete model has been generated, and then write (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
(...) First, I don't think that it is related to the "smooth triangle" algorithm, because this is independent of the scale of the triangles, it only deals with their surface normals. The basic problem is, that there is no such thing as a line in (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
Excellent suggestion!! I've been wrestling with MegaPOV lately, having frustration with different size submodels and the find_edges settings. I want to keep the line thickness relative to the _parts_ and not to the render resolution, but since the (...) (22 years ago, 22-Dec-02, to lugnet.cad.ray, lugnet.inst)


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