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 CAD / Ray-Tracing / *1582 (-10)
  Re: Outlined part edges in L3P?
 
(...) L3P works on one file at the time (it doesn't walk the tree), and when it processes the model, the parts and submodels have been thrown away. Otherwise you are right. After posting I imagined I would let L3Lab (which walks the tree) generate (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
I realized that this suggestion might work fine for rectangular parts, but cylindrical parts won't have edge lines along the cylinder walls, right? Kevin (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:H7JwBt.7t1@lugnet.com... (...) Perhaps L3P could collect all the edge lines during part generation, but defer the output until the complete model has been generated, and then write (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
(...) First, I don't think that it is related to the "smooth triangle" algorithm, because this is independent of the scale of the triangles, it only deals with their surface normals. The basic problem is, that there is no such thing as a line in (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
Excellent suggestion!! I've been wrestling with MegaPOV lately, having frustration with different size submodels and the find_edges settings. I want to keep the line thickness relative to the _parts_ and not to the render resolution, but since the (...) (22 years ago, 22-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: problem with dark colors using Lgeo
 
(...) Hi Willy, There are several ways to do this and (sadly) most/all of them means editing the POV-file: 1) You can increase the power of the lights by changing the "color rgb <1,1,1>" to, say, "color rgb <1.5,1.5,1.5>". You can also change one (...) (22 years ago, 14-Dec-02, to lugnet.cad.ray)
 
  problem with dark colors using Lgeo
 
houston we've got a problem... basically it's a newbei-problem and probably this question has been posted before over and over again. sorry about that, but after two days of testing pov-settings I'm next to a nervous breakdown and not in the mood to (...) (22 years ago, 14-Dec-02, to lugnet.cad.ray)
 
  Re: Rendering over lan?
 
There is another way, but it's not for the feint of heart. It's distributed raytracing. People have hacked pov and made it run across multiple machines. I'm not sure if it's actually been done on Windows OSs yet, bet it has worked for other people (...) (22 years ago, 12-Dec-02, to lugnet.cad.ray)
 
  Re: Rendering over lan?
 
(...) That is entirely dependent on the rendering engine. PovRay is single threaded, so the only way to do it is to run multiple copies. This has other problems, but there's a bit of a discussion about how to do it here (URL) (22 years ago, 11-Dec-02, to lugnet.cad.ray)
 
  Rendering over lan?
 
I have a lan connection of my desktop PC and my laptop I have win XP on PC and WIN 2K on laptop. Is it possible to use both computers same time over lan so I can render faster? If how? (22 years ago, 11-Dec-02, to lugnet.cad.ray)


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