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 CAD / Ray-Tracing / *1282 (-10)
  Re: Cloth Cape?
 
"Gary Blessing" <blessing@icefog.net> wrote in message news:Gwp72o.Bv6@lugnet.com... (...) I once did a simple cape as a DAT so I could put it on Darth Maul for a desktop when I was working on the head part. I just slapped some quads together in (...) (22 years ago, 29-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) I take it back. This looks fairly POV specific. (URL) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Cloth Cape?
 
(...) Hmm, draping software, that'd be garment industry CAD software. Brings back memories... I don't know of anything Ldraw or POV specific, but here's some nice reading on the subject. (URL) an article with pointers to source code and an (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:Gwqr3t.L63@lugnet.com... (...) says: (...) I can imagine 'tilting' or 'slanting' both sideways and forwards/backwards. ROLL, PITCH and YAW are unambiguous. Imagine the camera sitting in (...) (22 years ago, 27-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Travis Cobbs wrote... (...) I noticed Sproat calls it roll: "How to roll the camera", but he also says: "I'm really talking about tilting the camera to one side." And to me (being a non-English-native) roll is more ambiguous than tilt. Anyone else ? (...) (22 years ago, 26-May-02, to lugnet.cad.ray)
 
  Cloth Cape?
 
Hello Folks, I'm doing a comic style lego book with pov-ray and need a cloth cape. So my question is: Has anyone figured out a way to do the cloth capes in Ldraw or POV?? Thanks In Advanced! Gary (22 years ago, 26-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Tilting the camera
 
In the DirectX SDK they speak off: Yaw around the y-axis Pitch around the x-axis Roll around the z-axis Roland (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) That's what I would call it. (...) Since most people are more familiar with clocks than polar coordinates, it makes sense that positive would rotate the camera clockwise. (Of course, this "rotates" the scene counterclockwise, but hey.) (...) I (...) (22 years ago, 22-May-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
(...) Sproat called it Roll in his tutorial. (URL)And should a negative angle be a tilt to the left or to the right ? Hmmm, according to the picture in the tutorial, this makes the camera roll to the right: #declare ROLL = 30; sky vrotate(-y, (...) (22 years ago, 22-May-02, to lugnet.cad.ray)


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