To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *1062 (-20)
  Re: Spaceship animation re-done...!
 
(...) It does not work for me. I use WMP version 7.01 on W98se. The sound is correct but the picture is grayed and crypted. The previous version (without sound) was OK. You should note however that the official set does not have an M-Tron logo but a (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
 
  RE: Spaceship animation re-done...!
 
(...) DivX isn't Microsoft. The DivX codec, which you can use with (at least) Windows Media Player and PowerDVD is available at (URL) you don't want to use WMP, you can download "The Playa", the DivX group's AVI player. (...) Definitely agree there! (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Spaceship animation re-done...!
 
Hello Tim (...) work? I put up an MPEG version now too... I think you should be able to watch it without problems from other OS/patforms. At least that what I've been told ;) (the MPG is 4 MB... the compression isn't as compact). (...) scenes (...) (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Spaceship animation re-done...!
 
"Carsten Schmitz" <casz@gmx.de> wrote in message news:Gnsr4J.8Cq@lugnet.com... (...) Premiere (...) I think I tried downloading this earlier, but it wouldn't play because I didn't have the DivX codec. I'm not prepared to download another piece of (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
 
  Spaceship animation re-done...!
 
Hello! As I mentioned in an earlier post I wanted to re-render my spaceship animation in a higher resolution. (URL) while i was doing this i decided to add some sound to it too. It is around 1 mb. I rendered it with POVRay, added the sound with (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: New Ldraw animation with Pov-Ray
 
Hello Imre, "Imre Papp" <ipapp@geometria.hu> schrieb im Newsbeitrag news:GnEp5s.HFy@lugnet.com... (...) This looks very very nice. I finally found a way too to make the glassy parts really glow ;). So i will re-render my scene and maybe add some (...) (23 years ago, 26-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
Thanks for the reply. After some research and plowing thru the POV manual I experimented with adding simular lines to the main pov.ini file and got the results I was looking for. It would certainly be nice if Jeff Boen (of L3PAO fame) added the (...) (23 years ago, 24-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Disable LGEO Parts
 
Is this you're problem: the hinge is rendered as closed when it should be open. If so, then open "LG_3149.INC" and either comment out or delete the following text: #declare lg_3149 = union { object { lg_3149a texture { lg_red } } object { lg_3149b } (...) (23 years ago, 24-Nov-01, to lugnet.cad.ray)
 
  Disable LGEO Parts
 
Is there a way to disable the substitution of individual LGEO parts? I'm having a problem with the 2x5 hinge assembly and want to disable the LGEO version and just use the LDRAW part in POV-Ray. Thanks, Will Bricksburg Fire Department: (URL) (...) (23 years ago, 23-Nov-01, to lugnet.cad.ray)
 
  Re: POV Animation
 
Hello Eduardo, No. I used standard MLCad/L3p/POVRay combination, then set a clock to render the two scenes. I played a long time until i got the wanted result but it worked out in the end. Yet I didn't get the small red transparent cones to really (...) (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: POV Animation
 
Solved it! I was still running WMP 6.4 on W2K, downloaded WMP 7.1 and now the codec works. Not sure why The Playa couldn't handle it though. Dan (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: POV Animation
 
"Carsten Schmitz" <casz@gmx.de> wrote in message news:Gn87Kz.C30@lugnet.com... (...) I (...) play it after downloading the MPEG-4 codec, and The Playa (comes with DivX installation on Windows) is unable to open the file. Which version of DivX did (...) (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: POV Animation
 
Did you use Anton Rave's pov-ray lego lib? (...) (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  POV Animation
 
Hello! Talking of animations: I did this movie a long time ago with POVRay. Its like 50 MB uncompressed. I used DivX to compress is and it is less then one megabyte now. So please take a look at it. Maybe one time i will let it re-render in a higher (...) (23 years ago, 22-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Minifig Heads
 
hehehe sorry I bothered you, it was a typo, too many 1s in a few spots. Gary (just learnig to hand code pov) Bram Lambrecht <BXL34@po.cwru.edu> wrote in message news:5.0.2.1.0.20011...wru.edu... (...) the (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Minifig Heads
 
(...) I'm using POV 3.1, but I didn't check the code either. There may be an issue with using Color14 *and* the image_map in the same material. Also, make sure the image exists in the correct location and that the '...' in 'transform <...>' is an (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Minifig Heads
 
Which version of pov are you useing? 3.1 or 3.5? I'm getting a few errors with that. Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:000301c172c4$d3...1681@bl... (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
steve barile wrote... (...) Try adding the follwing to QUICKRES.INI located in C:\Program Files\POV-Ray for Windows v3.1\renderer [320x240, No AA, 10 Frames] Width=320 Height=240 Antialias=Off Initial_Clock=1.0 Final_Clock=10.0 Final_Frame=10 Then (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Error in POV Ray
 
Jeroen de Haan wrote... (...) Lutz Uhlmann has put a construct like #ifdef(lg_xxxx) #else #declare lg_xxxx = ... ... #end in all his files to avoid redefinition errors if a lg_xxxx.inc file is included twice. (it is not needed by L3P because it only (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
 
  RE: Minifig Heads
 
(...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR