Subject:
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Re: Spaceship animation re-done...!
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Newsgroups:
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lugnet.cad, lugnet.cad.ray
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Date:
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Tue, 4 Dec 2001 03:28:08 GMT
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Viewed:
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1074 times
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Hello Tim
> > As I mentioned in an earlier post I wanted to re-render my spaceship
> > animation in a higher resolution.
> >
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=8496
> >
> > and compressed it with DivX 4.11/MP3 codec. I think i will let it depart
> > next time - or at least let the minifig move some plastic muscles ;-).
>
> I think I tried downloading this earlier, but it wouldn't play because I
> didn't have the DivX codec. I'm not prepared to download another piece of
> Micro$oft software either - given all of their recent anti-privacy and OS
> integration tactics. Is there a non M$ way of getting a DivX file to
work?
I put up an MPEG version now too... I think you should be able to watch it
without problems from other OS/patforms. At least that what I've been told
;) (the MPG is 4 MB... the compression isn't as compact).
> > Any comments are appreciated ;-).
> >
> > [ shameless plug on ] ;-)
> >
> > For those who are interested in Raytrace/POVRay:
> > I put in for the 'Scene of the Month' contest on LDraw.org for december
> > ((http://www.ldraw.org/motm/).
>
> Wow that is cool!! I'm appreciating more and more how complex these scenes
> are getting ...and realizing that the gap between my skills and everyone
> else's is widening. Heck, I just recently started positioning the camera in
> Pov-RAY. ;-)
Thank you very much.
Yep. My skill weren't better than that before. But with a lot of
online-tutorials i found out the necessary thing. I still needed several
days for it ...
Have a nice one
Carsten
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Message is in Reply To:
| | Re: Spaceship animation re-done...!
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| "Carsten Schmitz" <casz@gmx.de> wrote in message news:Gnsr4J.8Cq@lugnet.com... (...) Premiere (...) I think I tried downloading this earlier, but it wouldn't play because I didn't have the DivX codec. I'm not prepared to download another piece of (...) (23 years ago, 4-Dec-01, to lugnet.cad, lugnet.cad.ray)
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