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 CAD / Ray-Tracing / *1032 (-5)
  Re: L3PAO Floor Problem
 
the floor should be an infinate plane, no matter how far you move the camera or model you shouldn't run out of floor. try commenting out the model with/* at the front and */ at the end. leaving the lights,camera, background, floor. render it and see (...) (23 years ago, 20-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
Thanks...that does the trick for the floor level. I'm still having problems with the black space across the bottom of the picture though. It's almost as if POV reaches the boundary of the floor and has nothing left to render at that point. Is there (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: What renderer did this?
 
Uh, that's mine. I converted the model to lightwave and then rendered it with global illumination in a Sky dome. Each part that moves was inlined down to the primative level and then converted so each part is a single entity. For example, the (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
(...) newest version, or, just for now, delete the "0" in the field labeled "Y" (I.E. leave it blank). This should tell L3PAO to automatically compute the floor level. Calvin (23 years ago, 19-Nov-01, to lugnet.cad.ray)
 
  Re: L3PAO Floor Problem
 
L3PAO has a "y" value that allows you to adjust the level of the floor. Is it possible that the lowest part in your model is not at y=0? Not sure about the black space... could it be a shadow from your model? -Andy Lynch ----- Original Message ----- (...) (23 years ago, 19-Nov-01, to lugnet.cad.ray)


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