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(...) Gotta agree, I'd HATE to see that happen. It's already a pity the new track designer program most likely won't work under Wine (since it uses much of .NET from what I read in the announcement) let's not let this one go please. We can't expect (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
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| | Re: Once again, a relativley major bug...
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(...) I agree that cross-platform is good, and I also think that OpenGL is a more appropriate API to use because of this. However, I think it's only fair to point out that after releasing a Linux native version of LDView, I got exactly one piece of (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad, FTX)
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| | Re: Once again, a relativley major bug...
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Excuse my Direct3D statment, I guess OpenGL is the way to go because of the linux crowd (plus, thinking a little more....OpenGL is actually faster than Direct3D). But the rendering engine in my view is less important mainly because as I said in my (...) (21 years ago, 16-Sep-03, to lugnet.cad.mlcad)
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| | Re: Once again, a relativley major bug...
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(...) Don't forget that Mac OS uses OpenGL as well. The entire Mac OS X window manager is an OpenGL app, which means that the whole GUI can do transparencies, drop shadows, rotations, etc etc and all be video card accelerated. Apple calls it Quartz (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad, FTX)
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| | Re: Once again, a relativley major bug...
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(...) I'll be the first to admit : never even looked at LDView. Up until now I have done everything in MLCAD, and if I needed a nice image I'd use L3P and do a POVRAY. I'll look into LDView, who knows what I've missed :D (...) I don't even mind if (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
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| | Re: Once again, a relativley major bug...
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(...) I can certainly appreciate why you suggested Direct3D, and I personally didn't interpret it to mean that you would be disappointed by an OpenGL renderer. I believe that the performance differences between OpenGL and Direct3D are fairly heavily (...) (21 years ago, 17-Sep-03, to lugnet.cad.mlcad)
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