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  Re: Sv: Changing the Rotational Axis
 
(...) It's actually pretty simple, once you get the hang of using a couple of tricks. First of all, you want to *visually* define 0,0,0 in your submodel. To this end, insert a 3070.DAT (1x1 tile) located at 0,0,0; its top surface is centered upon (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
 
  Re: Sv: Changing the Rotational Axis
 
(...) LIGHT.DAT, >which is nice because it consists of nothing but six lines representing (...) IIRC, LIGHT.DAT is included in the standard LDraw download. At least, it's used in my tutorial[1], and I never had anyone complain :) Personally, I (...) (25 years ago, 11-Feb-00, to lugnet.cad.mlcad)
 
  Re: Sv: Changing the Rotational Axis
 
(...) Yeah, that makes sense, I'll have to give it a try. (25 years ago, 12-Feb-00, to lugnet.cad.mlcad)

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