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Subject: 
RE: MLCad *has* no perspective display (was Re: MLCAD wrong perspective display?
Newsgroups: 
lugnet.cad.mlcad
Date: 
Sat, 15 Sep 2001 15:54:41 GMT
Reply-To: 
<bram@po.%NoSpam%cwru.edu>
Viewed: 
2377 times
  
Larry Pieniazek writes:
In lugnet.cad.mlcad, Damien Guichard writes:
No doubts, MLCAD is the best LCAD modeller.
However, I use it since version 1.7 and I am still disturbed by
display in perspective view. Basically, what is strange is that
close things display thiner while distant things display larger.
The reverse way would make much more 3D sense. Or his my vision
itself reversed?

These 3D views are not perspective views. They are isometric.

In a perspective view, parallel lines not exactly in the plane of
the viewer eventually intersect (at a vanishing point). This matches
how we see things in reality, since distant things appear smaller
to us.

In an isometric view, parallel lines, no matter what direction
they run with respect to the viewing plane, are parallel.

Since we are so used to seeing things in perspective in real life, the
isometric views can seem strange at times.  For a large model we expect it
to get smaller as it goes back, so in an isometric view we "see" it get
bigger when it goes back simply because it's larger than we expect.
Does that make sense?
--Bram


Bram Lambrecht
bram@cwru.edu
http://bldesign.org/



Message has 1 Reply:
  Re: MLCad *has* no perspective display (was Re: MLCAD wrong perspective display?
 
(...) Good point. I forgot to mention this optical illusion, which is well known. Two things which are the same size but which are surrounded by visual cues that suggest that one ought to be smaller will actually not appear the same size after (...) (23 years ago, 15-Sep-01, to lugnet.cad.mlcad)

Message is in Reply To:
  MLCad *has* no perspective display (was Re: MLCAD wrong perspective display?
 
(...) These 3D views are not perspective views. They are isometric. In a perspective view, parallel lines not exactly in the plane of the viewer eventually intersect (at a vanishing point). This matches how we see things in reality, since distant (...) (23 years ago, 15-Sep-01, to lugnet.cad.mlcad)

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