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 CAD / MLCad / *1948 (-40)
  Re: Part Authoring with MLCAD
 
(...) I've read Virtual Lego, LDraw.org tutorials and even used your BrickFestPDX Powerpoint Presentation in class. I've found them very helpful for creating parts line-upon-line. However, I am inherently a very lazy programmer. That's why I want to (...) (20 years ago, 25-Aug-04, to lugnet.cad.mlcad)
 
  Re: Part Authoring with MLCAD
 
(...) Ok, you're good until here. The best way, in my opinion, to learn parts authoring is to look at other similar parts. (...) Don't do this, it's bad since the work is unnecessary and the primitve library is updated almost every time a new (...) (20 years ago, 25-Aug-04, to lugnet.cad.mlcad)
 
  Re: Missing Parts in Minifig Generator
 
(...) 524.dat was in the 2004-02 parts update, so if you install that, you should be fine. Andy (20 years ago, 25-Aug-04, to lugnet.cad.mlcad)
 
  Re: Part Authoring with MLCAD
 
(...) Both! Here's what I've done so far. 1. Studied several parts dat files by stepping through the code using LDAO. I particularly concentrated on parts that had features similar to the ones I'd like to make. (My wife wants to model all the large (...) (20 years ago, 24-Aug-04, to lugnet.cad.mlcad)
 
  Re: Missing Parts in Minifig Generator
 
(...) The MLCad.ini is maintained by Willy Tschager. Visit his site for the current file: (URL) (20 years ago, 24-Aug-04, to lugnet.cad.mlcad)
 
  Missing Parts in Minifig Generator
 
Minifig Generator has a Helmet Darth Vader which produces and error because it can't find the part 524.dat How do I remove the description or find the part? I believe there are several Hat / Hairpieces missing as well. (20 years ago, 24-Aug-04, to lugnet.cad.mlcad)
 
  Re: Part Authoring with MLCAD
 
(...) I don't understand your question. Are you asking how to include primitive in your parts or are you asking in general how to author parts in MLCad? -Orion (20 years ago, 24-Aug-04, to lugnet.cad.mlcad)
 
  Part Authoring with MLCAD
 
How do I setup MLCAD to create new parts using the primitives and pre-scaled primitives? (20 years ago, 24-Aug-04, to lugnet.cad.mlcad)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) A greater challenge is to build a minifig scale Deep Space 9!!! LOL! You up for that? (20 years ago, 23-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in message news:I2pnux.1y2v@lugnet.com... (...) (URL) > its buildt of just 5 bricks :) (...) The dish is 2.4cm in diameter. There is no partnumber on it and I'm not sure what set it came in. With a (...) (20 years ago, 20-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jonathan Wilson" <jonwil@tpgi.com.au> schreef in bericht news:I2otFD.srF@lugnet.com... (...) Good luck :-) I have plans and some ideas for a minifig scale Runabout and did some designing in MLCad. But never finished. Maybe I will pick this up once (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Christian Treczoks" <ct@braehler.com> schreef in bericht news:I2oo6H.20nJ@lugnet.com... (...) ... but never the less: a great model! Jaco (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How sweet! I am not sure what dish that is? Jaco "Øyvind Steinnes" <phoenix@online.no> schreef in bericht news:I2npLv.Lzv@lugnet.com... (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
Great models! I rendered a picture with them docked at the station. Though I think they are too big a scale :-( See Brickshelf: (URL) Allemann" <jason@parlugment.org> schreef in bericht news:I2nnKF.3D9@lugnet.com... (...) of (...) far as (...) (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How about this challenge, build a NCC-1701-D MOC scaled to these: (URL) a proper minifig scale Enterprise (any of them) would be the ultimate :) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Hey, challenge yourself! Build a DS9 in scale to this Startrek ship ;-) (URL) (No, it is not mine) SCNR, Christian (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jason Allemann" <jason@parlugment.org> wrote in message news:I2nnKF.3D9@lugnet.com... (...) Space (...) :-( (...) I'm not following the discusions on lugnet.space, and normaly dont build any space related stuff in LEGO, but has always been (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Actually I've been following your DS9 project with great interest (amazing rendition by the way). When I finished my (URL) Enterprise> one of the projects I was considering was a DS9 to scale with it. I even got as far as prototyping one of (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space, FTX)
 
  Challenge! Build Startrek ships to DS9 scale.
 
Hi all builders, cadders, datters, mlcadders and spacers, I challenge anyone to make Startrek spaceships to the scale of my Deep Space 9 station! Who's in for it? Jaco P.S. Currently I have some ideas for an Enterprise D, a Runabout and the Defiant. (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Some new MOCs
 
Hi all! Since I am writting in a hurry, I wanted to announce my latest project this way: (URL) Visit my announcement at 1000steine.de> Hope you enjoy! Leg Godt! (URL) my oldgrey Homepage: (URL) (20 years ago, 7-Aug-04, to lugnet.loc.de, lugnet.trains, lugnet.build.schleim, lugnet.announce.moc, lugnet.cad.mlcad, FTX)  
 
  Re: (First post) enter position and rotation dialog
 
(...) What you're trying to do is define a rotation vector, which can also be explained as a "custom-oriented axis". Its origin is always 0,0,0 and it will extend in the direction set by the XYZ coordinates. This way of working is very powerful, (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) There are also keyboard shortcuts for those operations. Rotate around Y axis: 'A' and Ctrl+right or left arrows Rotate around X axis: Ctrl+up or down arrrows Rotate aournd Z azis: Ctrl+'home' or 'end' --Ryan (URL) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) That and the fact that doing patterns well is much more challenging, especially on curved surfaces. -Orion (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) If you're using MLcad, there should be a toolbar with six circular arrow buttons in it. Those arrow bottons will rotate the part along all three axes. The arrows are modeled according to the top-view (default lower left frame), where the left (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  (First post) enter position and rotation dialog
 
Hi everyone, I just started getting interested in lego modeling in MLcad, and I am really enjoying it. I am having a little trouble with it though..maybe you can help me out... I have placed a part (plate 1x2) into the work area, and I need to (...) (20 years ago, 27-Jul-04, to lugnet.cad.mlcad)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Unfortunately I haven't worked on the other two dragon body parts the last months. The head-details takes me to trouble. nad then there is only the outer hull. See here: (URL) would be glad, if anybody else wants to complete the parts. CU (...) (20 years ago, 27-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Building DS9
 
(...) implimentation. I'm the kind of person that would reinvent the wheel just to say "hey, that wheel's mine! I made it myself!" Seriously, though, I've always wanted to build my own versions of the Trek ships; In fact, have you seen the Scorpion (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Building DS9
 
Doug, I think I beat you to that. :) (URL) luck. That's a great model! Corey (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) That one is under "Minifig Flame" -Orion (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Hmm, yes it would have. So would other parts with weird curvy surfaces like the flame/seaweed piece (considering the fact that the first dragon's body parts have all been completed, I'm surprised that I can't find that part anywhere). (...) I (...) (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Aack! This would've been a nice part to (URL) 3D Scan>. But short of FedExing the part to me at my hotel (as I don't have one on hand) that's probably not gonna happen.. I could try to have one of my students take a stab at it in 3DStudio or (...) (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Cockpits, and Facets, and Ninja, oh my!
 
I downloaded copies of LDraw and MLcad a few days ago, and I've been building digital versions of a few of my models, but I ran into a couple of problems: 1. Using MLcad, I couldn't get (URL) this piece> to close flush to (URL) this piece>. There (...) (20 years ago, 24-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Building DS9
 
Dear folks! As of today I have started to collect pieces for my model of the Deep Space 9 station from the same named Startrek series. I created this model way back completely digitally in MLCad, but I am attempting to make it for real! The model is (...) (20 years ago, 24-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) good point. I'll fix it with the next site update. anyway to give a short answer now: mlcad 3.11, lsynth 2.0, no specific order needed, but it is wise to install mlcad first to spot errors with the part-library. (...) :-))) w. (20 years ago, 16-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) I'm glad you like it! praise from the code-god itself saves my day :-))) (...) w. (20 years ago, 16-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) Slick presentation, great work. One nit, you may want to mention what versions of the software this tutorial prereqs. Also is there an order dependency on which one has to be installed first? I agree with Kevin, you rock! Thanks for sharing! (20 years ago, 14-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) Willy, THanks so much for this tutorial. It is awesome that you put the work into it. Greatly appreciated. (...) Kevin (20 years ago, 14-Jul-04, to lugnet.cad.mlcad)


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