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  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)

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