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 CAD / Development / Organizations / LDraw / 2238
    Re: Glut fixes and Offscreen Rendering —Christopher Masi
   (...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (21 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
   
        Re: Glut fixes and Offscreen Rendering —Don Heyse
   (...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (21 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
   
        Re: Glut fixes and Offscreen Rendering —Christopher Masi
   (...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (21 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
   
        Re: Glut fixes and Offscreen Rendering —Don Heyse
   (...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (21 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
   
        Re: Glut fixes and Offscreen Rendering —Christopher Masi
   (...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (21 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 

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