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 CAD / Development / Organizations / LDraw / *3116 (-5)
  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Peter Howkins wrote: (snip) I need to go back through the post and read it more carefully before I respond in depth. However, quickly... Thanks for sharing another license draft, but we really *really* would like to get (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) <snip> I've taken the chance to read the threads mentioned earlier in this thread. And I've made a version of the license (based on the previous Steve Bliss version) that handles both author->ldraw.org requirements and author->EndUser (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)


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