| | Multiple parts was Re: Mac LDraw Viewer comments
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(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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| | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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| | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
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| | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Huh, I'll try again. (...) OpenGL it is then, (...) The wierd combination seems fine with me. Switching modes wouldn't be much fun. (...) Chris (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
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