| | Re: ldglite broke in Mac OS X 10.2.2 Christopher Masi
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| | (...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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| | | | Re: ldglite broke in Mac OS X 10.2.2 James Reynolds
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| | | | (...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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| | | | | | Re: ldglite broke in Mac OS X 10.2.2 Christopher Masi
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| | | | (...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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