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 CAD / Development / Macintosh / *96 (-5)
  Re: LdGLite for MacOS 8.6 - 9.2
 
For those who don't know, to access the iDisk, you connect via webdav. So, in Mac OS X, all you need to do is in the Finder, select "Connect to server" (command-k). Type in this URL: (URL) Mac OS 9, I really don't know. In Windows, etc., you will (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
 
  LdGLite for MacOS 8.6 - 9.2
 
Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)  
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) My hard disk almost never spins down in OS X. (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  3 OpenGL bugs: 2 fixed, 1 left
 
Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)


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