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 CAD / Development / Macintosh / *95 (-5)
  LdGLite for MacOS 8.6 - 9.2
 
Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)  
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) My hard disk almost never spins down in OS X. (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: 3 OpenGL bugs: 2 fixed, 1 left
 
(...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  3 OpenGL bugs: 2 fixed, 1 left
 
Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)


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