|
|
 | | LdGLite for MacOS 8.6 - 9.2
|
| Posted for Andrew: ---...--- Further to this subject, I have spent the last couple of months updating and rewriting LdGLite for the Macintosh. So it will run under MacOS 8.6 - 9.2 (development was done using MacOS 9.1, CodeWarrior 6.1 on my G4 - so (...) (24 years ago, 25-Mar-02, to lugnet.cad.dev.mac)
| | |  | | Re: 3 OpenGL bugs: 2 fixed, 1 left
|
| (...) My hard disk almost never spins down in OS X. (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
| | |  | | Re: 3 OpenGL bugs: 2 fixed, 1 left
|
| (...) Looking forward to it with great anticipation. I find myself still stuck in Mac OS 9 most of the time on my laptop, so I haven't really used ldglite (I need OS X hard disk sleep options--IBM's travelstar gets louder and louder the more it (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
| | |  | | 3 OpenGL bugs: 2 fixed, 1 left
|
| Oops. I had this problem, the depth buffer was not working in OpenGL BrickDraw3D. Everything was drawn on top, in order of calling. I needed to put depth into this attrib list: GLint attrib[] = { AGL_RGBA, AGL_DEPTH_SIZE, 16, AGL_NONE }; before (...) (24 years ago, 15-Mar-02, to lugnet.cad.dev.mac)
| | |  | | Re: GLUT for MacOS X
|
| (...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (24 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
| |