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 CAD / Development / Macintosh / *861 (-10)
  Re: Copy of MacMegaPov 0.7
 
(...) Ok I finally got this to work. Now I just need to figure out why the renders are taking so long and find out how to make the lines look better. I think I'm headed in the right direction. You rock, thanks for the help! (19 years ago, 17-Jul-07, to lugnet.cad.dev.mac)
 
  Workarounds for two crash bugs in Mac LDView 3.2 Beta 1
 
So far, two bugs have been found in the Mac LDView 3.2 Beta 1 release that cause it to crash, and then subsequently crash every time it is launched. I'm posting a workaround for each of these problems here in the hopes that it will reduce people's (...) (19 years ago, 14-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  LDLink: reversibly merge part libraries
 
Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (19 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Copy of MacMegaPov 0.7
 
I'm trying to do the old find_edges renders with the current version of MacMegaPov and they aren't working. Reading through here, it sounds like the 0.7 version of the program works fine for this. I've googled up and down but can't find 0.7 (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) I would love a copy. Thanks! (19 years ago, 2-Jul-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) I do have a copy of the L3P launcher I could zip and mail to you if it remains unavailable. Hopefully James sees this and fixes the link, though. The Mac OS X version of the L3P command line program is still available at (URL) too, for what (...) (19 years ago, 30-Jun-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) The download link at this page is dead. Does anyone know a new location for the L3P launcher or have a copy to share? Thanks in advance! (19 years ago, 29-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (19 years ago, 24-Jun-07, to lugnet.cad.dev.mac)


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