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 CAD / Development / Macintosh / *810 (-5)
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Neat. It's interesting that Bricksmith has actually been the incentive for me to pick up Cocoa. I figured that some of these minor quirks that interrupt the flow of things couldn't be too hard to straighten out, so I sat down and just started (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Wow, cool! I believe I sent that request to Allen too. I know a little Cocoa but am bad with large projects, so I haven't attempted to actually make any of the feature requests I've sent him. (...) Great comment. Actually, I was hoping to put (...) (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Yeah, I eventually found it. O:) (...) Duh! I can't believe I totally forgot that! (...) Cool, great comments! I hope you don't mind if I put this all in my addendum sections? I'll have to try them out too. James (19 years ago, 17-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) It is strangely suspenseful watching someone search for an unknown part! I'm sure you've found it by now, but the part you were looking for in the third video is a "wedge." So for your benefit or others', don't forget that in many cases you (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
(...) Hi, me again! Just started watching the first Bricksmith video and I noticed you pointed out something that's always bugged me - how the part browser matches spaces literally. I guess the LDraw part descriptions all reserve two characters for (...) (19 years ago, 16-Mar-07, to lugnet.cad, lugnet.cad.dev.mac)


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