 | | Re: LDView 3.1 on Mac OS X!
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It's me the user that wants to know which unofficial parts I've downloaded and am using, and thus which may require updating, deleting, or something. For me it is purely a user-management issue. My program doesn't really care if a part is Official (...) (19 years ago, 2-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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(...) Well the other thing to consider is that with the adoption of the standard header on DAT files, there really is no *need* to store unofficial files in a different sub-directory, because programs will be able to tell which files are unofficial (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.2 on Mac OS X with Qt 3.3.7 status report
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I've tried a little (without success) to get QT4 to build as a universal static library. If I get that working, I'll see if I can't work out the QT4-specific bugs. While the border and extra space on top aren't good in the QT4 version, the overall (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: LDView 3.2 on Mac OS X with Qt 3.3.7 status report
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(...) I think I forgot to mention that using Qt 3 also restored "polling" mode, which broke with Qt 4. Jim (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | LDView 3.2 on Mac OS X with Qt 3.3.7 status report
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Just an update on my LDView tinkering. I got Qt 3.3.7 compiled and used it to rebuild the current LDView 3.2 code. As predicted in the other LDView thread, using Qt 3.3.7 instead of Qt 4.2.2 resolved some of the issues I'd observed, most notably the (...) (19 years ago, 1-Mar-07, to lugnet.cad.dev.mac, FTX)
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 | | Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
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(...) So far, we have maintained the old DOS convention of max. 8 chars and no SPACE used in folder names. I realize that fewer and fewer programs and utils are made in DOS evironments, maybe I'm the only to still make quick 'n' dirty programs in (...) (19 years ago, 28-Feb-07, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) I hope you are not alarmed that someone has been snooping around in there! :) In fact, I hadn't actually tried to commit anything; frankly, I'd just left that as an exercise for anyone else who thought the colorized icons were handy (which (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) Thanks. I love to have happy users! (...) Good gosh, someone is even digging through my CVS repository! The reason you're not able to commit anything, incidentally, is because you are not listed as a Developer on my project. Anyway, if you (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Re: LDView 3.1 on Mac OS X!
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I'm delighted to see another developer supporting the Macintosh. (...) Yeah, LDraw/Unofficial just seemed like the logical choice. That was feature that went nowhere, though. I never even documented it, because I didn't think anyone else supported (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) Hey, cool axes. Yes, I'm still really using ldglite. Hoever, I just got a new MacBook! Hey, I wonder if the new development tools will compile a a "fat" binary of ldglite. I'll have to look into that when I have the time. Chris (19 years ago, 25-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
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