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 | | Re: glut conundrum
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| (...) Disregard please, I figured it out. I can now compile macLDGLite 0.5 with the OpenGL 1.2 SDK using CW-5. I also figured out how to supress the annoying SIOUX window, so I have a non-debug version that displays cleanly. Now to todays question.. (...) (24 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
| | |  | | glut conundrum
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| If someone out there has the glut and glutdebug libraries which were modified and recompiled based on the OpenGL 1.2 SDK, could they please email them to me. I have the 1.2 SDK, but the projects are based on the later version of CW and I would (...) (24 years ago, 16-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: [Re: Introductions]
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| (...) I will e-mail you my .emacs file and we can have a mail discussion about setting it up. [snip] (...) I think we need to get a good design first. The language we chose should be secondary. A good design may reaveal the best language(s) (...) (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Any help I can offer I will
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| Brian, Right now we need someone to make some webpages, specifically this one: (URL) don't know if Matthew Gerber is in charge of it or not. He already has some other web/graphic designers in contact with him. I know Matthew is really busy with (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: [Re: Introductions]
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| (...) Don, You should see me. When I first got my job at the library I am at, I go and ask the Window's tech, "How do you cancel a dialog box with the keyboard?" They say, "hu?" I say, "You know, they keyboard shortcut for canceling dialogs. On a (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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