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 CAD / Development / Macintosh / *616 (-20)
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Maybe you're running into one of those weird oddities of the Apple opengl drivers. For example rendering to the GL_FRONT buffer really renders to a hidden back buffer. There are times where this setup causes you to use triple buffering, which (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis, Generally I have to agree with you: According to the Apple literature non-OpenGL aware graphics cars (such as the Rage128) gain significant benefit from vertex arrays but with OpenGL aware graphic cards (such as the 9000Pro ) this (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) On my laptop with a Pentium-M 1.4GHz, 512MB RAM, ATI Mobility Radeon 9000: Timing: Load: 3325 ms Draw: 3164 ms On my desktop with a P4 3Ghz, 1GB DDR400 RAM, ATI Radeon 9800 Pro 128MB: Timing: Load: 2062 ms Draw: 1204 ms -Orion (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Since we seem to be talking about performance measurements, what do you think about comparing the the current yardstick: l3lab? On my fairly old 500Mhz PC with a TNT video card l3lab prints this for stats. Timing: Load: 1222 ms Draw: 8442 ms (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
One thing I've forgotten to mention in my previous replies is that it's really unfair to compare the performance of an editor (MBC) with a viewer (LDView), even if both are running on the same machine. A viewer doesn't have to worry about adding, (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Your expectation is certainly justified. I don't know what the driver architecture is on the Mac, but I suspect that the video hardware manufacturers are responsible for the OpenGL implementation for their own hardware, just like on the PC. If (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) I have a few comments--based on my experience writing LDView--that I think could improve your load performance. First of all, I believe what you are saying above (and a little later in your post) is that you only cache complete bricks. If this (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) I'm aware of this and you'll find that when you save and re-open the file, MBC will have truncated these very small numbers to 0, this code should however one day be incorporated into the rotation routines. Andrew... (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yes, When loading I make a list of all the unique bricks in the model (colour and type) these are then cached as OpenGL lists of so when drawing, I then just call the various OpenGL lists. For the imperial star destroyer, this means even a (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
Just out of curiosity, do you cache pieces once they have been loaded, so they only get loaded once? If not, you can speed things up rather enormously by doing so. --Travis Cobbs (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Thanks for the MBC update! PowerBook G4, 400MHz, 512MB RAM, IBM TravelStar 40GN 40GB HD (4200 RPM), OS X 10.3.3 (build 7F44), 8MB Rage128. I don't have the .mpd extension mapped to MBC, so I dropped the Star Destroyer MPD on the MBC app. Timed (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Mac Brick CAD and the Imerial Star Destroyer
 
Following the comments by James with Orion Pobursky's version of 10030 (Imperial Star Destroyer), I took a look at the file. In it's original form there was 3 problems: 1. MBC is case sensitive when referencing sub-models (don't know if this is good (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.3b1 New Release
 
(...) The sort url for the above is: (URL) (22 years ago, 12-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.3b1 New Release
 
(...) (URL) (22 years ago, 12-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.3b1 New Release
 
Very nice. It tells me when there are missing parts! (URL) it displays the Star Destroyer much better... meaning it displays more than 1 part, which is what 2.2b1 did. (URL) can get the dat here: (URL) op=modload&name=News...=0&thold=0 It slows my (...) (22 years ago, 12-May-04, to lugnet.cad.dev.mac)
 
  Mac Brick CAD 2.3b1 New Release
 
Well folks, I've been busy again and MBC2.3b1 is the result. This represents a fairly significant upgrade with new major features including: * Multiple Part Data (.mpd) files can be directly edited. * Exporting to instructions sequences is possible (...) (22 years ago, 12-May-04, to lugnet.cad.dev.mac)
 
  Re: Call for Nominations to LDraw.org Steering Committee
 
(...) After careful consideration of this offer, I Andrew Allan accept the nomination (22 years ago, 13-Apr-04, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw)
 
  Re: Call for Nominations to LDraw.org Steering Committee
 
(...) I, James Reynolds, second this nomination. James (22 years ago, 9-Apr-04, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw)
 
  Re: Call for Nominations to LDraw.org Steering Committee
 
Larry pointed out a spelling error in my last attempt at this nomination so I'll try again. Also, I'm cross posting to the Mac subgroup so maybe this'll be seen by the interested parties. Anyhow... I Don Heyse nominate Andrew Allan. (22 years ago, 9-Apr-04, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD 2.2b1 New Release
 
(...) Two quick things spring to mind... One is adding on the Deletion of objects for Powerbook users, right now we need to keep the Fn-key pressed down in order to be able to delete a selected piece. Perhaps you could map the Backspace key as well (...) (22 years ago, 31-Mar-04, to lugnet.cad.dev.mac, FTX)


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