Subject:
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Re: Mac Brick CAD and the Imerial Star Destroyer
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 17 May 2004 18:13:19 GMT
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Viewed:
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2519 times
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One thing I've forgotten to mention in my previous replies is that it's really
unfair to compare the performance of an editor (MBC) with a viewer (LDView),
even if both are running on the same machine. A viewer doesn't have to worry
about adding, removing, and moving pieces on the fly, so in theory can make
optimizations that can't be made in an editor.
As a consequence, despite how my previous posts may have appeared, I'm really
not trying to compare the performance between the two. However, having said
that, many optimizations are appropriate to both an editor and a viewer.
--Travis Cobbs
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Message has 2 Replies: | | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Since we seem to be talking about performance measurements, what do you think about comparing the the current yardstick: l3lab? On my fairly old 500Mhz PC with a TNT video card l3lab prints this for stats. Timing: Load: 1222 ms Draw: 8442 ms (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
| | | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Travis, Generally I have to agree with you: According to the Apple literature non-OpenGL aware graphics cars (such as the Rage128) gain significant benefit from vertex arrays but with OpenGL aware graphic cards (such as the 9000Pro ) this (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Yes, When loading I make a list of all the unique bricks in the model (colour and type) these are then cached as OpenGL lists of so when drawing, I then just call the various OpenGL lists. For the imperial star destroyer, this means even a (...) (21 years ago, 17-May-04, to lugnet.cad.dev.mac)
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