Subject:
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Re: Mac Brick CAD and the Imerial Star Destroyer
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Tue, 18 May 2004 13:10:44 GMT
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Viewed:
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2776 times
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In lugnet.cad.dev.mac, Travis Cobbs wrote:
> In lugnet.cad.dev.mac, Orion Pobursky wrote:
> > In lugnet.cad.dev.mac, Don Heyse wrote:
> > > Since we seem to be talking about performance measurements, what do
> > > you think about comparing the the current yardstick: l3lab? On my fairly
> > > old 500Mhz PC with a TNT video card l3lab prints this for stats.
> > >
> > > Timing:
> > > Load: 1222 ms
> > > Draw: 8442 ms
> >
> >
> > On my laptop with a Pentium-M 1.4GHz, 512MB RAM, ATI Mobility Radeon 9000:
> > Timing:
> > Load: 3325 ms
> > Draw: 3164 ms
> >
> > On my desktop with a P4 3Ghz, 1GB DDR400 RAM, ATI Radeon 9800 Pro 128MB:
> > Timing:
> > Load: 2062 ms
> > Draw: 1204 ms
>
> Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro
> 128MB:
>
> Load: 3437 ms
> Draw: 1907 ms
>
> It's worth noting that if I load the file a second time, the load
> portion drops to 313 ms, so the only way to be sure that disk cache
> isn't playing havoc with your numbers is to reboot and do it first
> thing.
Ah, that explains my mysteriously low load time. I did the measurement
on the 2nd try.
So, I'd say anything drawing in the fps range is certainly getting some
benefit from the opengl acceleration.
Don
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Message is in Reply To:
| | Re: Mac Brick CAD and the Imerial Star Destroyer
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| (...) Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro 128MB: Load: 3437 ms Draw: 1907 ms It's worth noting that if I load the file a second time, the load portion drops to 313 ms, so the only way to be sure that disk (...) (21 years ago, 18-May-04, to lugnet.cad.dev.mac)
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