 | | Any help I can offer I will
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Unfortunately I dont have a detailed programming background... however I have been involved in Creating instructions and designs with LDRAW and MLCAD processes through the use of a pc. I am a native Mac user and come from more of a graphic design (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | TO: Mark Abrams
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Mark, I have gotten your email. I have a few comments for you but all of your emails keep getting bounced back to me. I assume you are subscribed to this list. Have you figured out how to post to it? First, you have to setup yourself as a new user: (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | A comprehensive LDraw object model
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There is currently a discussion brewing on developing some LDraw frameworks that would make it easy for programmers (even me!) to write LDraw applications in Java, c++, python, and perl. Check it out here: (URL) here is a template of the object (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | Re: OS 8.6
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(...) I have been suggesting some directions hoping others would pick one up that they liked. Most of the directions were suggested to me by developers who I haven't heard from since they suggested the idea, so I am just assuming they have lost (...) (24 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
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 | | More on BrickDraw3D OO design
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I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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