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 | | Re: OS 8.6
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| My classification into 5 possibilities was only meant to be an overview of what had been suggested so far, so that people could say what they were interested in. Personally I think there should be several programs, with separate code bases, and this (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: OS 8.6
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| In lugnet.cad.dev.mac, Don Heyse writes: <snip> (...) As a long time owner, user and developer of mac software, it is my opinion that OS X should not be an exclusive goal. In my mind the goals should be 8.6, 9.x and X. Becuase of some of the (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: OS 8.6
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| Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: OS 8.6
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| (...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: OS 8.6
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| (...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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