 | | Re: Java 3D app ready for Mac LDraw?
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(...) Cool, glad someone paid attention :-) Please keep us up to date on your progress. My lack of programming skills will show through here -- but is it theoretically possible to build a LEGO CAD friendly interface over AoI's rendering engine? I've (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
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 | | Re: Java 3D app ready for Mac LDraw?
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(...) Someone mentioned AoI a while back. At the additional prompting, I downloaded the app (and the source and docs) and started researching what would be needed. Simple reading and writing of ldr files seems pretty straightforward. I have been in (...) (23 years ago, 9-Apr-03, to lugnet.cad.dev.mac)
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 | | LDraw Viewer 0.5 bugs
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Andrew, I noticed a few problems when I went to play with LDV 0.5. Start LDV Click cancel at initial open model dialog Select "New" LDV crashes Start LDV open a model using initial open model dialog Select "New" LDV crashes Start LDV Click cancel at (...) (23 years ago, 8-Apr-03, to lugnet.cad.dev.mac)
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 | | Ldraw Viewer 0.5
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Once again it seem I have too much spare time, since I have elevated Ldraw Viewer to development version 0.5. The big change is that you can now rotate parts using the mouse (rather than by dialog box). I have also eliminated a number of bugs (...) (23 years ago, 4-Mar-03, to lugnet.cad.dev.mac)
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 | | Re: New MAC Modeller for LDRAW FILES
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Wow even better feedback! Keep it comming I'll discuss both versions - Cocoa and Carbon / Classic Firstly Cocoa Load times, I concur they are much slower (compared to the Carbon version), especially a model of 800+ lines of code, at this stage I (...) (23 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
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