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 | | ldglite, new glut, and l3p. Good stuff.
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| Hi! Its been a while since I've worked with ldglte on my Mac, or with any LDraw-related things in general, so I've been sort of out of the loop. Please forgive any redundant comments I make, and the haphazard organization of this post. Thanks! OK, (...) (23 years ago, 11-Feb-03, to lugnet.cad.dev.mac)
| | |  | | Ldraw Viewer 0.4.2
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| After a month of playing with Cocoa, two weeks ago I returned to the Classic and Carbon versions of Ldraw Viewer. The results of my toil is Ldraw Viewer 0.4.2 which can be found here: (URL) include a total memory rewrite (to hopefully stop the (...) (23 years ago, 3-Feb-03, to lugnet.cad.dev.mac)
| | |  | | Re: lsynthcp community development project setup on sourceforge
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| (...) Don, I look forward to figuring this one out, but since it was not immediately obvious to me how to use it, I put it aside for now. (Just too much crap going on at the moment.) Thanks for bringing it to the Mac. Chris (23 years ago, 1-Feb-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | Re: lsynthcp community development project setup on sourceforge
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| (...) I couldn't find it anywhere in this thread, so the project page is here: (URL) on the Browse CVS link near the bottom to view the source code. The homepage is here: (URL) just to test things out a bit, I logged into the sourceforge compile (...) (23 years ago, 23-Jan-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
| | |  | | Re: Glut fixes and Offscreen Rendering
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| (...) OK, I might be insane, but I just did ./ldglitef -MS (or -ms) mini.dat and I got png's or bmp's in my ldraw/bitmap folder. No windows opened. ldglitef is the ldglite exacutable from June22. Did you sneak this feature into an old release and (...) (23 years ago, 14-Jan-03, to lugnet.cad.dev.mac)
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