 | | Ldraw Viewer 0.4.2
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After a month of playing with Cocoa, two weeks ago I returned to the Classic and Carbon versions of Ldraw Viewer. The results of my toil is Ldraw Viewer 0.4.2 which can be found here: (URL) include a total memory rewrite (to hopefully stop the (...) (23 years ago, 3-Feb-03, to lugnet.cad.dev.mac)
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 | | Re: lsynthcp community development project setup on sourceforge
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(...) Don, I look forward to figuring this one out, but since it was not immediately obvious to me how to use it, I put it aside for now. (Just too much crap going on at the moment.) Thanks for bringing it to the Mac. Chris (23 years ago, 1-Feb-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: lsynthcp community development project setup on sourceforge
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(...) I couldn't find it anywhere in this thread, so the project page is here: (URL) on the Browse CVS link near the bottom to view the source code. The homepage is here: (URL) just to test things out a bit, I logged into the sourceforge compile (...) (23 years ago, 23-Jan-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK, I might be insane, but I just did ./ldglitef -MS (or -ms) mini.dat and I got png's or bmp's in my ldraw/bitmap folder. No windows opened. ldglitef is the ldglite exacutable from June22. Did you sneak this feature into an old release and (...) (23 years ago, 14-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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Sorry for the delay, been pretty busy. (...) Not on OSX. If it opens a Window then it's not using the offscreen feature. Offscreen means no window. Other than that it's very similar to the lowercase -ms option. (...) The default in ldglite is to (...) (23 years ago, 13-Jan-03, to lugnet.cad.dev.mac)
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