 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | QTVR of a model
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While beta testing LDraw Viewer, I created this model. It took only a few hours (spread out over a few days). (I created the model for real years ago.) I am also learning how to use L3P, so I created an QTVR of the model rendered with POV-Ray. (URL) (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | mac.ldraw.org updated completely
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I think I have gotten mac.ldraw.org completely updated. Anyone who would like to double check stuff please do. I changed the name to "LDraw Macintosh Community" (with a new graphic too) and got rid of "members" and "join" pages. James (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Multiple parts was Re: Mac LDraw Viewer comments
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(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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(...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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Christopher, Excellent feedback, keep it comming. This way I can improve the software more easily. Otherwise I develop using mushroom theory (working in the dark). (...) Which OS are you using? (...) Both versions use the same code to display the (...) (23 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
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 | | Mac LDraw Viewer comments
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Well, I am useless when it comes to prgraming, but I can pretend that I am performing a valuable service by reporting my findings for beta software. I started up LDraw Viewer 0.3.1 on a PowerBook G3 (FireWire), ATI(AGP) 128 bit Rage Mobility with 8 (...) (23 years ago, 21-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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FYI: there is a 10.2.3 update. OpenGL is updated to 1.4 in this release. Has anyone else updated and tried LdGLite? I haven't installed it and don't plan to until next week (by then www.macfixit.com should have a good list of problems associated (...) (23 years ago, 20-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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We seem to be getting off the original topic a bit, but since the thread is going this way, I will add my 2 cents worth. (...) My early versions of Ldraw Viewer used GLUT which I have now since dropped. However as an experiment I did attempt a (...) (23 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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 | | Re: Bad links to homepage.mac.com
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(...) That Apple OpenGL engineer comment indicates Apple will eventually fix it. 10.2.3? 10.3? If you can't wait, basically it sounded like the ldglite project has to be build with Project builder in such a way that it is a double clickable (...) (23 years ago, 19-Dec-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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