 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) I just checked and the SourceForge compile farm only has 10.1 available so I can't compile it on 10.2 right now. Didn't Apple switch to make extensive use of OpenGL in the 10.2 desktop? Who knows what that may have broken. (Perhaps the patched (...) (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | ldglite broke in Mac OS X 10.2.2
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The ldglite window in Mac OS X 10.2.2 shows nothing... I am assuming it broke in 10.2. Apple changed quite a bit between 10.1 and 10.2. It probably just needs to be rebuilt. James (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D comments
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(...) [snip] (...) Check out my old Lparser port for ideas (URL) can give you code or hints for any of the functions(movie/pov etc) Good going so far. Thanks for putting in the effort. I am having fun with it. Best DaveG (23 years ago, 25-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: BrickDraw3D comments
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Thanks James for the enthusiastic response - I'll surely be working on bug fixes. (...) rence. I also love being (...) There's some bug here. It is supposed to be the baseplate plane, subject to certain MODIFIER keys (see the webpage). (...) nope, (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
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 | | BrickDraw3D comments
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I like having a parts list. It makes a HUGE difference. I also love being able to click and drag the parts. What determines what plane the part is dragged in? The single feature that makes this version unusable for me is not being able to zoom and (...) (23 years ago, 24-Nov-02, to lugnet.cad.dev.mac)
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