 | | Re: pressing keys causes LDGLite to step
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(...) I would expect that the installation of the Developer Tools is straight forward. I din't install them because the readme said that 700 MB of space were required. I have been playing with iMovie, and I regularrly fill my drive to capacity with (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) Thanks for the push... I've been meaning to write up some directions to put on my site anyway. So, I did. You can find them at (URL) (only 2k). Notice that the directions are not ldraw or ldglite specific - they are just general directions for (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) No need for apologies. (...) Whoops, sorry about that. I didn't install the new GLUT. When I downloaded it, I didn't understand that it needed to be compiled, and since I couldn't figure out why there wasn't a GLUT.framework I gave up. (...) (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: pressing keys causes LDGLite to step
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(...) Sorry for the delay, I've been away for a while on vacation. I think there's some confusion here about 0.9.5c. And I think I see the same confusion here. (URL) new ldglite 0.9.5c executable is just a quick hack to fix the two easiest to solve (...) (24 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
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 | | pressing keys causes LDGLite to step
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Sorry, I lost the message to which I was supposed to reply, but the odd key pressing behavior in LDGLite is not gone in 0.9.5c. Strangely, pressing the 'q' keys causes two steps to step by while most other keys, the 'j' key for example, does what (...) (24 years ago, 18-Jun-02, to lugnet.cad.dev.mac)
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