 | | Re: mouse model manipulation
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(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (24 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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