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 | | Re: Mac OS 8.6
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| (...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Introductions
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| I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| Ray, Check to see if there is a preference file for macLDGLite in your preferences folder. If there is, delete it and relaunch macLDGLite. It should aks where the ldraw folder is. James (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| (...) I'm having problems getting macLDGLite .5 to run on ... iMac 333Mhz / MacOS 8.6 / 160MB It launches, but whenever I try to render anything, I get a long rapidly scrolling list of files that are not found. I think it doesn't see the LDRAW (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | ldglite .94 on Mac OS X quirk
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| I am playing with ldglite on Mac OS X. One question I have for Don is the save path. I opened a file in the models folder. I saved the file and it saved it where I have ldglite located (my home directory). Is this suppose to happen? James (24 years ago, 10-Feb-02, to lugnet.admin.nntp, lugnet.cad.dev.mac)
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