 | | Re: Could someone run a perspective mode test on ldglite?
|
|
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Could someone run a perspective mode test on ldglite?
|
|
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Could someone run a perspective mode test on ldglite?
|
|
(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Could someone run a perspective mode test on ldglite?
|
|
(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|
| |
 | | Re: Could someone run a perspective mode test on ldglite?
|
|
(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
|